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 Sports Shoe - Modo Training Videos

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PostSubject: Sports Shoe - Modo Training Videos   Fri Feb 05, 2010 8:00 am

Luxology - Modo Training Videos - Sports Shoe

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633MB | Unrar 1.17 GB

Note: These tutorials were built using modo 203; all techniques and tools
used are able to be transfered into the 301 environment.

Modern athletic shoes are an impressive blend of design and engineering.
Learning how to model one in modo lets you master skills that will serve
you well in the creation of various other hard and softbody objects -
backpacks, luggage and the like.

This series of video tutorials takes you step by step (no pun intended)
through the creation of an athletic shoe. Not only will you be shown how
to model the shoe, piece by piece, you will also learn how to create UV
maps and prepare the shoe for a presentation rendering. Right down to the
stitching. As always, you can opt to purchase the entire video album - or
only the individual videos of interest to you. Models in modo's .LXO format
are supplied with many of the videos so that you have access to the
project at each stage.

This set of video tutorials makes use of modo 203's new UV editing tools
and benefits from the increased rendering speed in modo 203 as well. Basic
knowledge of modo is assumed in this tutorial and it is roughly targetted at
the "intermediate" user (though virtually everyone will learn something by
viewing these information-packed movies). An introduction to the use of
3rd party modo scripts is provided. Tutorials also include use of imageSynth
and Adobe Photoshop. In English.

NEW! An additional free video tutorial is now included with all full album
purchases that includes an overall introduction to modo for people who
want to use the tutorial but who may lack previous modo knowledge. This
is an extremely useful useful modo orientation video that is ideal for first
time users of modo.
Topics Covered:

* Modeling a complex soft good object
* How to handle laces, tread, grooves, folds
* Creating UV maps
* Adding subtle surface variation
* Creating and assigning materials
* Rendering for print via a 3 point light set-up

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